With some feedback from the community, there was concern that overall lights were having an increase to their % chance of being hit. Naturally this occurs to avoid having hit % that approach or go below zero.
To address this concern and increase the survivability of lights, we have the following proposed changes:
Feel free to submit your feedback and see the changes from the original post on the pre-alpha server!
Thanks for all your support and analysis to help make this the best balance possible!